DORSal: Diffusion for Object-centric Representations of Scenes et al
Allan Jabri, Sjoerd van Steenkiste, Emiel Hoogeboom, Mehdi S. M., Sajjadi, Thomas Kipf

TL;DR
DORSal introduces a diffusion-based approach for high-fidelity 3D scene rendering that maintains object-level editing capabilities, outperforming existing methods on synthetic and real-world datasets.
Contribution
This paper adapts a diffusion architecture for 3D scene generation conditioned on object-centric representations, enabling scalable, high-quality rendering with editing features.
Findings
Achieves high-quality novel view synthesis in complex scenes
Enables object-level scene editing in 3D representations
Outperforms existing approaches on synthetic and real-world datasets
Abstract
Recent progress in 3D scene understanding enables scalable learning of representations across large datasets of diverse scenes. As a consequence, generalization to unseen scenes and objects, rendering novel views from just a single or a handful of input images, and controllable scene generation that supports editing, is now possible. However, training jointly on a large number of scenes typically compromises rendering quality when compared to single-scene optimized models such as NeRFs. In this paper, we leverage recent progress in diffusion models to equip 3D scene representation learning models with the ability to render high-fidelity novel views, while retaining benefits such as object-level scene editing to a large degree. In particular, we propose DORSal, which adapts a video diffusion architecture for 3D scene generation conditioned on frozen object-centric slot-based…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Domain Adaptation and Few-Shot Learning · Model Reduction and Neural Networks
MethodsDiffusion
