Virtualization of Classical Reality: Limits and Possibilities in Physical Simulation
Francesco Sisini

TL;DR
This paper develops a theoretical framework to understand the limits and possibilities of virtual reality, focusing on perceptual perception and the simulation of physical laws, with implications for various practical applications.
Contribution
It introduces a comprehensive theoretical framework distinguishing observable and interactive simulation, clarifying the boundaries of virtual reality capabilities.
Findings
Differentiates between observable and interactive virtual simulations.
Provides insights into the physical and perceptual limits of virtual reality.
Offers foundational knowledge for advancing virtual environment development.
Abstract
This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive a different reality through appropriate equipment, and whether it is possible to simulate a reality without the laws of physics. As virtual and augmented reality are increasingly used in various fields, it is crucial to provide well-founded responses to these inquiries. Understanding the limitations and achievability of virtual reality is essential for creating realistic environments in education, entertainment, and other domains. Additionally, considering the role of physics and scientific rigor in virtual contexts is important. The study presents a theoretical framework divided into three sections: Methods, Results, and Discussion. The Methods…
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Taxonomy
TopicsVirtual Reality Applications and Impacts
