CAVEN: An Embodied Conversational Agent for Efficient Audio-Visual Navigation in Noisy Environments
Xiulong Liu, Sudipta Paul, Moitreya Chatterjee, Anoop Cherian

TL;DR
CAVEN introduces a conversational audio-visual navigation framework enabling an agent to interact with humans for improved localization of audio goals in noisy environments, significantly enhancing success rates.
Contribution
The paper presents CAVEN, a novel framework combining natural language interaction with audio-visual navigation, and introduces AVN-Instruct, a large dataset for training such interactive agents.
Findings
Nearly tenfold increase in success rate with conversational approach
Effective in localizing new sound sources in noisy environments
Outperforms uni-directional interaction methods
Abstract
Audio-visual navigation of an agent towards locating an audio goal is a challenging task especially when the audio is sporadic or the environment is noisy. In this paper, we present CAVEN, a Conversation-based Audio-Visual Embodied Navigation framework in which the agent may interact with a human/oracle for solving the task of navigating to an audio goal. Specifically, CAVEN is modeled as a budget-aware partially observable semi-Markov decision process that implicitly learns the uncertainty in the audio-based navigation policy to decide when and how the agent may interact with the oracle. Our CAVEN agent can engage in fully-bidirectional natural language conversations by producing relevant questions and interpret free-form, potentially noisy responses from the oracle based on the audio-visual context. To enable such a capability, CAVEN is equipped with: (i) a trajectory forecasting…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Music and Audio Processing · Speech and dialogue systems
