Zero-shot Pose Transfer for Unrigged Stylized 3D Characters
Jiashun Wang, Xueting Li, Sifei Liu, Shalini De Mello, Orazio Gallo,, Xiaolong Wang, Jan Kautz

TL;DR
This paper introduces a zero-shot method for transferring poses to stylized 3D characters without requiring rigging or ground truth in training, leveraging local deformation and semi-supervised shape understanding.
Contribution
The authors propose a novel zero-shot pose transfer approach that deforms stylized characters without explicit correspondences or rigging, using semi-supervised shape understanding and volume-based test-time training.
Findings
Outperforms state-of-the-art methods with less supervision
Effectively generalizes to unrigged stylized characters
Achieves realistic pose transfer for diverse shapes
Abstract
Transferring the pose of a reference avatar to stylized 3D characters of various shapes is a fundamental task in computer graphics. Existing methods either require the stylized characters to be rigged, or they use the stylized character in the desired pose as ground truth at training. We present a zero-shot approach that requires only the widely available deformed non-stylized avatars in training, and deforms stylized characters of significantly different shapes at inference. Classical methods achieve strong generalization by deforming the mesh at the triangle level, but this requires labelled correspondences. We leverage the power of local deformation, but without requiring explicit correspondence labels. We introduce a semi-supervised shape-understanding module to bypass the need for explicit correspondences at test time, and an implicit pose deformation module that deforms individual…
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Taxonomy
TopicsHuman Pose and Action Recognition · Human Motion and Animation · 3D Shape Modeling and Analysis
MethodsTest
