On the Existence of Reactive Strategies Resilient to Delay
Martin Fr\"anzle, Paul Kr\"oger, Sarah Winter, Martin Zimmermann

TL;DR
This paper compares two types of infinite games modeling asynchronicity in reactive synthesis, establishing reductions, analyzing randomized strategies, and exploring probabilistic winning thresholds to deepen understanding of game determinacy.
Contribution
It introduces a reduction between games under delayed control and delay games, analyzes randomized strategies, and investigates probabilistic winning thresholds, revealing differences in game determinacy.
Findings
Existence of sure winning strategies can be transferred between game types.
Randomized strategies can favor the protagonist or alter game outcomes.
Winning probabilities can be precisely tuned, showing non-determinacy in certain game settings.
Abstract
We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. In games under delayed control both players suffer from partial informedness due to symmetrically delayed communication, while in delay games, the protagonist has to grant lookahead to the alter player. Our first main result, the interreducibility of the existence of sure winning strategies for the protagonist, allows to transfer known complexity results and bounds on the delay from delay games to games under delayed control, for which no such results had been known. We furthermore analyse existence of randomized strategies that win almost surely, where this correspondence between the two types of games breaks down. In this setting, some games surely won by the alter player in delay games can now be won almost surely by the protagonist in the…
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Taxonomy
TopicsGame Theory and Applications · Computability, Logic, AI Algorithms · Opinion Dynamics and Social Influence
