Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects
Yue Fan, Ningjing Fan, Ivan Skorokhodov, Oleg Voynov, Savva Ignatyev,, Evgeny Burnaev, Peter Wonka, Yiqun Wang

TL;DR
Factored-NeuS is a novel inverse rendering method that accurately reconstructs surfaces, materials, and illumination of glossy objects from multi-view images without extra data, handling complex lighting effects.
Contribution
It introduces a progressive approach with a new regularization for specular reflections and joint surface and volume rendering for improved scene reconstruction.
Findings
Outperforms state-of-the-art in surface and material recovery
Handles glossy objects and bright lighting effectively
Does not require additional data for scene reconstruction
Abstract
We develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It is a progressive inverse rendering approach, which consists of three stages. In the first stage, we reconstruct the scene radiance and signed distance function (SDF) with a novel regularization strategy for specular reflections. We propose to explain a pixel color using both surface and volume rendering jointly, which allows for handling complex view-dependent lighting effects for surface reconstruction. In the second stage, we distill light visibility and indirect illumination from the learned SDF and radiance field using learnable mapping functions. Finally, we design a method for estimating the ratio of incoming direct light reflected in a specular…
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Taxonomy
TopicsColor Science and Applications · Computer Graphics and Visualization Techniques · Image Enhancement Techniques
