The Economics of Augmented and Virtual Reality
Joshua Gans, Abhishek Nagaraj

TL;DR
This paper develops a framework to evaluate the economic value of AR and VR technologies by analyzing their ability to manage informational complexity and immersive experience in decision-making contexts.
Contribution
It introduces metrics for assessing AR and VR value, providing a novel framework for analyzing their economic impact across different sectors.
Findings
AR helps understand complex environments
VR enables access to risky or distant environments
Framework aids in identifying impactful applications
Abstract
This paper explores the economics of Augmented Reality (AR) and Virtual Reality (VR) technologies within decision-making contexts. Two metrics are proposed: Context Entropy, the informational complexity of an environment, and Context Immersivity, the value from full immersion. The analysis suggests that AR technologies assist in understanding complex contexts, while VR technologies provide access to distant, risky, or expensive environments. The paper provides a framework for assessing the value of AR and VR applications in various business sectors by evaluating the pre-existing context entropy and context immersivity. The goal is to identify areas where immersive technologies can significantly impact and distinguish those that may be overhyped.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsBusiness Strategy and Innovation · Auction Theory and Applications · Innovation Diffusion and Forecasting
