RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars
Dongwei Pan, Long Zhuo, Jingtan Piao, Huiwen Luo, Wei Cheng, Yuxin, Wang, Siming Fan, Shengqi Liu, Lei Yang, Bo Dai, Ziwei Liu, Chen Change Loy,, Chen Qian, Wayne Wu, Dahua Lin, Kwan-Yee Lin

TL;DR
RenderMe-360 introduces a large, diverse, high-fidelity 4D head dataset with extensive annotations, enabling comprehensive benchmarking and advancing research in high-quality head avatar synthesis.
Contribution
The paper presents RenderMe-360, a massive, multi-attribute dataset for head avatars, and establishes a benchmark with state-of-the-art methods across multiple tasks.
Findings
Current methods have varying strengths and weaknesses in head avatar tasks.
RenderMe-360 dataset enables more realistic and diverse head avatar research.
Benchmark results highlight areas for future improvement in head synthesis algorithms.
Abstract
Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital causes is inadequate datasets -- 1) current public datasets can only support researchers to explore high-fidelity head avatars in one or two task directions; 2) these datasets usually contain digital head assets with limited data volume, and narrow distribution over different attributes. In this paper, we present RenderMe-360, a comprehensive 4D human head dataset to drive advance in head avatar research. It contains massive data assets, with 243+ million complete head frames, and over 800k video sequences from 500 different identities captured by synchronized multi-view cameras at 30 FPS. It is a large-scale digital library for head avatars with…
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Code & Models
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Taxonomy
TopicsFace recognition and analysis · Generative Adversarial Networks and Image Synthesis
MethodsLib
