Efficacy of Educational Misinformation Games
William Shi

TL;DR
This paper develops and evaluates an educational game aimed at teaching users about misinformation, addressing gaps in existing tools by focusing on biases and modern misinformation techniques like deepfakes.
Contribution
It introduces a new misinformation game that emphasizes biases and modern tech threats, and assesses its effectiveness as an educational resource.
Findings
The game improves players' ability to identify misinformation.
Players demonstrate increased awareness of biases and modern misinformation techniques.
The game effectively raises awareness and critical thinking skills.
Abstract
Misinformation has become a significant issue in today's society, with the proliferation of false information through various mediums such as social media and traditional news sources. The rapid spread of misinformation has made it increasingly difficult for people to separate truth from fiction, and this has the potential to cause significant harm to individuals and society as a whole. In addition, there currently exists an information gap with regard to internet education, with many schools across America not having the teaching personnel nor resources to adequately educate their students about the dangers of the internet, specifically with regard to misinformation in the political sphere. To address the dangers of misinformation, some game developers have created video games that aim to educate players on the issue and help them develop critical thinking skills. These games can be…
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Taxonomy
TopicsMisinformation and Its Impacts
