Inverse Rendering of Translucent Objects using Physical and Neural Renderers
Chenhao Li, Trung Thanh Ngo, Hajime Nagahara

TL;DR
This paper introduces an inverse rendering approach for translucent objects that jointly estimates shape, reflectance, subsurface scattering, and illumination using a physically-based and neural renderer, trained on a large synthetic dataset.
Contribution
It presents a novel combined physically-based and neural inverse rendering model that addresses ambiguity issues in translucent object reconstruction.
Findings
Effective reconstruction on synthetic and real data
Large-scale synthetic dataset of 117K scenes created
Improved material editing and scene understanding capabilities
Abstract
In this work, we propose an inverse rendering model that estimates 3D shape, spatially-varying reflectance, homogeneous subsurface scattering parameters, and an environment illumination jointly from only a pair of captured images of a translucent object. In order to solve the ambiguity problem of inverse rendering, we use a physically-based renderer and a neural renderer for scene reconstruction and material editing. Because two renderers are differentiable, we can compute a reconstruction loss to assist parameter estimation. To enhance the supervision of the proposed neural renderer, we also propose an augmented loss. In addition, we use a flash and no-flash image pair as the input. To supervise the training, we constructed a large-scale synthetic dataset of translucent objects, which consists of 117K scenes. Qualitative and quantitative results on both synthetic and real-world…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
