Complexity of Efficient Outcomes in Binary-Action Polymatrix Games with Implications for Coordination Problems
Argyrios Deligkas, Eduard Eiben, Gregory Gutin, Philip R. Neary, and, Anders Yeo

TL;DR
This paper explores the computational complexity of finding efficient solutions in binary-action polymatrix coordination games, revealing that some objectives are efficiently solvable in pure-coordination but NP-hard in anti-coordination games.
Contribution
It introduces the Maximum Weighted Digraph Partition problem and provides a complexity dichotomy for various coordination objectives in these games.
Findings
Objectives (i) and (ii) are efficiently solvable in pure-coordination games.
Objectives (i) and (ii) are NP-hard in anti-coordination games.
Objective (iii) is NP-hard even in simple pure-coordination games.
Abstract
We investigate the difficulty of finding economically efficient solutions to coordination problems on graphs. Our work focuses on two forms of coordination problem: pure-coordination games and anti-coordination games. We consider three objectives in the context of simple binary-action polymatrix games: (i) maximizing welfare, (ii) maximizing potential, and (iii) finding a welfare-maximizing Nash equilibrium. We introduce an intermediate, new graph-partition problem, termed Maximum Weighted Digraph Partition, which is of independent interest, and we provide a complexity dichotomy for it. This dichotomy, among other results, provides as a corollary a dichotomy for Objective (i) for general binary-action polymatrix games. In addition, it reveals that the complexity of achieving these objectives varies depending on the form of the coordination problem. Specifically, Objectives (i) and (ii)…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Auction Theory and Applications
