Surface Simplification using Intrinsic Error Metrics
Hsueh-Ti Derek Liu, Mark Gillespie, Benjamin Chislett, Nicholas Sharp,, Alec Jacobson, Keenan Crane

TL;DR
This paper introduces a fast surface mesh simplification method based on intrinsic error metrics, enabling efficient geometry processing tasks while preserving essential surface properties.
Contribution
It presents a novel intrinsic triangulation approach with error tracking and guarantees on element quality, improving upon extrinsic methods for solving equations on surfaces.
Findings
Enables decoupling mesh resolution from matrix size in computations.
Improves accuracy and guarantees in surface simplification.
Facilitates efficient solutions for geometric multigrid and geodesic computations.
Abstract
This paper describes a method for fast simplification of surface meshes. Whereas past methods focus on visual appearance, our goal is to solve equations on the surface. Hence, rather than approximate the extrinsic geometry, we construct a coarse intrinsic triangulation of the input domain. In the spirit of the quadric error metric (QEM), we perform greedy decimation while agglomerating global information about approximation error. In lieu of extrinsic quadrics, however, we store intrinsic tangent vectors that track how far curvature "drifts" during simplification. This process also yields a bijective map between the fine and coarse mesh, and prolongation operators for both scalar- and vector-valued data. Moreover, we obtain hard guarantees on element quality via intrinsic retriangulation - a feature unique to the intrinsic setting. The overall payoff is a "black box" approach to…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Computational Geometry and Mesh Generation
