Learning in a Single Domain for Non-Stationary Multi-Texture Synthesis
Xudong Xie, Zhen Zhu, Zijie Wu, Zhiliang Xu, Yingying Zhu

TL;DR
This paper introduces a novel single-model approach for non-stationary multi-texture synthesis that captures multiple textures at various scales, with a category-specific training strategy and an objective evaluation metric, demonstrating superior performance.
Contribution
The paper presents the first unified model, training scheme, and evaluation metric for non-stationary multi-texture synthesis, enabling multi-pattern generation without fine-tuning.
Findings
Achieves high-quality multi-texture synthesis with efficient computation.
Handles textures of different categories with a category-specific training strategy.
Demonstrates superior performance over existing methods.
Abstract
This paper aims for a new generation task: non-stationary multi-texture synthesis, which unifies synthesizing multiple non-stationary textures in a single model. Most non-stationary textures have large scale variance and can hardly be synthesized through one model. To combat this, we propose a multi-scale generator to capture structural patterns of various scales and effectively synthesize textures with a minor cost. However, it is still hard to handle textures of different categories with different texture patterns. Therefore, we present a category-specific training strategy to focus on learning texture pattern of a specific domain. Interestingly, once trained, our model is able to produce multi-pattern generations with dynamic variations without the need to finetune the model for different styles. Moreover, an objective evaluation metric is designed for evaluating the quality of…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis
