HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation
Longwen Zhang, Zijun Zhao, Xinzhou Cong, Qixuan Zhang, Shuqi Gu,, Yuchong Gao, Rui Zheng, Wei Yang, Lan Xu, Jingyi Yu

TL;DR
HACK introduces a comprehensive parametric model for the head and neck, utilizing multi-modal data to achieve realistic, anatomically consistent animations and controls for digital humans, especially focusing on the neck region.
Contribution
The paper presents a novel head-and-neck model that incorporates detailed anatomical priors and multi-modal data, enabling high-fidelity, personalized, and anatomically consistent animations.
Findings
Achieves anatomically accurate head and neck motion synthesis.
Provides artist-friendly controls linked to facial action units.
Enables detailed analysis of head-neck motion correlations.
Abstract
Significant advancements have been made in developing parametric models for digital humans, with various approaches concentrating on parts such as the human body, hand, or face. Nevertheless, connectors such as the neck have been overlooked in these models, with rich anatomical priors often unutilized. In this paper, we introduce HACK (Head-And-neCK), a novel parametric model for constructing the head and cervical region of digital humans. Our model seeks to disentangle the full spectrum of neck and larynx motions, facial expressions, and appearance variations, providing personalized and anatomically consistent controls, particularly for the neck regions. To build our HACK model, we acquire a comprehensive multi-modal dataset of the head and neck under various facial expressions. We employ a 3D ultrasound imaging scheme to extract the inner biomechanical structures, namely the precise…
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Taxonomy
TopicsHuman Motion and Animation · 3D Shape Modeling and Analysis · Face recognition and analysis
