On procedural urban digital twin generation and visualization of large scale data
Sanjay Somanath, Vasilis Naserentin, Orfeas Eleftheriou, Daniel, Sj\"olie, Beata Stahre W\"astberg, Anders Logg

TL;DR
This paper reviews and develops a semi-automated workflow for generating and visualizing detailed 3D urban models and context using procedural methods and game engines, addressing large-scale data integration challenges.
Contribution
It introduces a semi-automated pipeline extending building reconstruction to include procedural context generation and large-scale data visualization in Unreal Engine.
Findings
Literature review of procedural context generation methods
Development of a semi-automated workflow using Unreal Engine
Discussion of challenges and limitations in end-to-end urban digital twin pipelines
Abstract
The desired outcome for urban digital twins is an automatically generated detailed 3D model of a building from aerial imagery, footprints, LiDAR, or a fusion of these. Such 3D models have applications in architecture, civil engineering, urban planning, construction, real estate, GIS, and many others. Further, the visualization of large-scale data in conjunction with the generated 3D models is often a recurring and resource-intensive task. However, a completely automated end-to-end workflow is complex, requiring many steps to achieve a high-quality visualization. Methods for building reconstruction approaches have come a long way from previously manual approaches to semi-automatic or automatic approaches. The next step after reconstructing buildings is visualizing the buildings and their context. Advances in real-time rendering using game engines have enabled the extension of building…
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Taxonomy
Topics3D Surveying and Cultural Heritage · Remote Sensing and LiDAR Applications · Robotics and Sensor-Based Localization
