On the Complexity of Multi-Agent Decision Making: From Learning in Games to Partial Monitoring
Dylan J. Foster, Dean P. Foster, Noah Golowich, Alexander, Rakhlin

TL;DR
This paper investigates the sample complexity of multi-agent decision-making, establishing bounds and revealing fundamental differences from single-agent scenarios, especially regarding hidden rewards and partial monitoring.
Contribution
It introduces a multi-agent generalization of the Decision-Estimation Coefficient, analyzes the complexity gaps, and connects multi-agent complexity to hidden-reward single-agent problems.
Findings
Upper and lower bounds on sample complexity for multi-agent decision making.
Multi-agent complexity bounds have inherent gaps not closed by reasonable measures.
Conditions identified where multi-agent complexity reduces to single-agent complexity.
Abstract
A central problem in the theory of multi-agent reinforcement learning (MARL) is to understand what structural conditions and algorithmic principles lead to sample-efficient learning guarantees, and how these considerations change as we move from few to many agents. We study this question in a general framework for interactive decision making with multiple agents, encompassing Markov games with function approximation and normal-form games with bandit feedback. We focus on equilibrium computation, in which a centralized learning algorithm aims to compute an equilibrium by controlling multiple agents that interact with an unknown environment. Our main contributions are: - We provide upper and lower bounds on the optimal sample complexity for multi-agent decision making based on a multi-agent generalization of the Decision-Estimation Coefficient, a complexity measure introduced by Foster…
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Taxonomy
TopicsGame Theory and Applications · Auction Theory and Applications
