Identity-driven Three-Player Generative Adversarial Network for Synthetic-based Face Recognition
Jan Niklas Kolf, Tim Rieber, Jurek Elliesen, Fadi Boutros, Arjan, Kuijper, Naser Damer

TL;DR
This paper introduces IDnet, a three-player GAN that generates synthetic face images with high identity discrimination, addressing privacy concerns and improving face recognition training without using real datasets.
Contribution
The novel three-player GAN framework, IDnet, enhances identity separation in synthetic face images and demonstrates superior performance over existing GAN-based methods.
Findings
IDnet produces more identity-discriminative synthetic images.
Synthetic images have low similarity to original identities.
Models trained on IDnet data perform well on face recognition benchmarks.
Abstract
Many of the commonly used datasets for face recognition development are collected from the internet without proper user consent. Due to the increasing focus on privacy in the social and legal frameworks, the use and distribution of these datasets are being restricted and strongly questioned. These databases, which have a realistically high variability of data per identity, have enabled the success of face recognition models. To build on this success and to align with privacy concerns, synthetic databases, consisting purely of synthetic persons, are increasingly being created and used in the development of face recognition solutions. In this work, we present a three-player generative adversarial network (GAN) framework, namely IDnet, that enables the integration of identity information into the generation process. The third player in our IDnet aims at forcing the generator to learn to…
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Taxonomy
TopicsFace recognition and analysis · Generative Adversarial Networks and Image Synthesis · Biometric Identification and Security
MethodsALIGN
