Games for Artificial Intelligence Research: A Review and Perspectives
Chengpeng Hu, Yunlong Zhao, Ziqi Wang, Haocheng Du, Jialin Liu

TL;DR
This paper reviews the use of games and game-based platforms as test environments for artificial intelligence research, highlighting their roles in advancing AI techniques and understanding.
Contribution
It provides a comprehensive overview of game-based platforms for AI, offering guidance on selecting suitable games for specific AI research goals and discussing future research trends.
Findings
Games serve as effective test-beds for AI research.
Open-source game platforms facilitate benchmarking and comparison.
Emerging platforms support creative and collaborative AI development.
Abstract
Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory, planning and scheduling, design and education are common research areas shared between games and real-world problems. Numerous open-source games or game-based environments have been implemented for studying artificial intelligence. In addition to single- or multi-player, collaborative or adversarial games, there has also been growing interest in implementing platforms for creative design in recent years. Those platforms provide ideal benchmarks for exploring and comparing artificial intelligence ideas and techniques. This paper reviews the games and game-based platforms for artificial intelligence research, provides guidance on matching particular types…
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Taxonomy
TopicsEducational Games and Gamification · Scientific Computing and Data Management · Distributed and Parallel Computing Systems
