NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Models
Seung Wook Kim, Bradley Brown, Kangxue Yin, Karsten Kreis, Katja, Schwarz, Daiqing Li, Robin Rombach, Antonio Torralba, Sanja Fidler

TL;DR
NeuralField-LDM introduces a hierarchical latent diffusion model for efficient and high-quality 3D scene generation, enabling diverse applications like scene synthesis, inpainting, and style transfer.
Contribution
The paper presents a novel hierarchical diffusion framework that compresses 3D scene representations into latent spaces for improved generation quality and versatility.
Findings
Outperforms existing scene generation models in quality and efficiency
Enables diverse applications such as conditional generation and scene editing
Uses a neural field auto-encoder with latent diffusion for 3D scene synthesis
Abstract
Automatically generating high-quality real world 3D scenes is of enormous interest for applications such as virtual reality and robotics simulation. Towards this goal, we introduce NeuralField-LDM, a generative model capable of synthesizing complex 3D environments. We leverage Latent Diffusion Models that have been successfully utilized for efficient high-quality 2D content creation. We first train a scene auto-encoder to express a set of image and pose pairs as a neural field, represented as density and feature voxel grids that can be projected to produce novel views of the scene. To further compress this representation, we train a latent-autoencoder that maps the voxel grids to a set of latent representations. A hierarchical diffusion model is then fit to the latents to complete the scene generation pipeline. We achieve a substantial improvement over existing state-of-the-art scene…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis · Human Motion and Animation
MethodsDiffusion · Inpainting
