Virtual Reality Training of Social Skills in Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions
Panagiotis Kourtesis, Evangelia-Chrysanthi Kouklari, Petros Roussos,, Vasileios Mantas, Katerina Papanikolaou, Christos Skaloumbakas, Artemios, Pehlivanidis

TL;DR
This study demonstrates that immersive VR social skills training is acceptable and usable for individuals with ASD, with performance linked to executive functions, suggesting VR as a promising tool for social skills development.
Contribution
It provides empirical evidence on the acceptability, usability, and effectiveness of VR social skills training tailored for individuals with ASD.
Findings
High acceptability and usability reported by participants
Performance in social scenarios correlates with executive functions
VR training effectiveness linked to individual cognitive profiles
Abstract
Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social settings and situations. Virtual reality (VR) may facilitate social skills training in social environments and situations proximal to real life, however, more research is needed for elucidating aspects such as the acceptability, usability, and user experience of VR systems in ASD. Twenty-five participants with ASD attended a neuropsychological evaluation and three sessions of VR social skills training, incorporating five (5) social scenarios with three difficulty levels for each. Participants reported high acceptability, system usability, and user experience. Significant correlations were observed between performance in social scenarios, self-reports,…
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Taxonomy
TopicsAutism Spectrum Disorder Research · Cerebral Palsy and Movement Disorders · Children's Physical and Motor Development
