UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editing
Jinlong Fan, Jing Zhang, Dacheng Tao

TL;DR
UVA introduces a unified neural framework for local, independent editing of human avatar geometry and texture, while maintaining high-quality view synthesis and pose rendering capabilities.
Contribution
It proposes a novel neural avatar model that allows local, independent editing of geometry and texture using structured latent codes and a skinning-based canonical space.
Findings
Achieves competitive view synthesis quality
Enables local editing of geometry and appearance
Supports novel pose rendering
Abstract
Neural radiance field (NeRF) has become a popular 3D representation method for human avatar reconstruction due to its high-quality rendering capabilities, e.g., regarding novel views and poses. However, previous methods for editing the geometry and appearance of the avatar only allow for global editing through body shape parameters and 2D texture maps. In this paper, we propose a new approach named \textbf{U}nified \textbf{V}olumetric \textbf{A}vatar (\textbf{UVA}) that enables local and independent editing of both geometry and texture, while retaining the ability to render novel views and poses. UVA transforms each observation point to a canonical space using a skinning motion field and represents geometry and texture in separate neural fields. Each field is composed of a set of structured latent codes that are attached to anchor nodes on a deformable mesh in canonical space and…
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Taxonomy
TopicsAdvanced Vision and Imaging · 3D Shape Modeling and Analysis · Human Pose and Action Recognition
