Light Sampling Field and BRDF Representation for Physically-based Neural Rendering
Jing Yang, Hanyuan Xiao, Wenbin Teng, Yunxuan Cai, Yajie Zhao

TL;DR
This paper introduces a physically-based neural rendering method that models complex lighting and BRDF properties for realistic face skin rendering, eliminating device dependency and improving performance.
Contribution
It proposes a novel light sampling field and BRDF models for neural rendering, enabling accurate and efficient PBR of complex materials like translucent skin.
Findings
Achieves photo-realistic face skin rendering with high quality.
Demonstrates significant performance improvements over traditional methods.
Effectively models complex lighting and material properties.
Abstract
Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-known caveat is that producing the same is computationally heavy and relies on complex capture devices. Inspired by the success in quality and efficiency of recent volumetric neural rendering, we want to develop a physically-based neural shader to eliminate device dependency and significantly boost performance. However, no existing lighting and material models in the current neural rendering approaches can accurately represent the comprehensive lighting models and BRDFs properties required by the PBR process. Thus, this paper proposes a novel lighting representation that models direct and indirect light locally through a light sampling strategy in a learned light sampling field. We also propose BRDF models to…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
