Scalable Real-Time Vehicle Deformation for Interactive Environments
Ben Kenwright

TL;DR
This paper introduces a scalable, real-time vehicle deformation simulation method that combines a low-dimensional coupled vehicle model with an efficient finite element approach, enabling realistic and stable interactive environments.
Contribution
It presents a novel, computationally efficient finite element-based system for real-time vehicle deformation simulation in interactive applications.
Findings
Achieves real-time simulation speeds
Maintains stability and accuracy in deformation modeling
Demonstrates effectiveness with various test cases
Abstract
This paper proposes a real-time physically-based method for simulating vehicle deformation. Our system synthesizes vehicle deformation characteristics by considering a low-dimensional coupled vehicle body technique. We simulate the motion and crumbling behavior of vehicles smashing into rigid objects. We explain and demonstrate the combination of a reduced complexity non-linear finite element system that is scalable and computationally efficient. We use an explicit position-based integration scheme to improve simulation speeds, while remaining stable and preserving modeling accuracy. We show our approach using a variety of vehicle deformation test cases which were simulated in real-time.
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Motion and Animation · Computer Graphics and Visualization Techniques
