Convex Hulls: Surface Mapping onto a Sphere
Ben Kenwright

TL;DR
This paper introduces a new iterative method for computing 2D and 3D convex hulls that addresses common technical challenges like numerical issues and degeneracies, making the algorithm more robust and scalable.
Contribution
The paper presents a novel iterative approach using support mapping and surface projection to improve convex hull computation robustness.
Findings
Addresses numerical accuracy issues in convex hull algorithms
Provides a scalable solution for 3D convex hull computation
Reduces algorithmic complexity and handling of degenerate points
Abstract
Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are a number of methods available for finding the convex hull based on geometric calculations, such as, the distance between points, but do not address the technical challenges when implementing a usable solution (e.g., numerical issues and degenerate cloud points). We explain some common algorithm pitfalls and engineering modifications to overcome and solve these limitations. We present a novel iterative method using support mapping and surface projection to create an uncomplicated and robust 2d and 3d convex hull algorithm.
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
