GANHead: Towards Generative Animatable Neural Head Avatars
Sijing Wu, Yichao Yan, Yunhao Li, Yuhao Cheng, Wenhan Zhu, Ke Gao,, Xiaobo Li, Guangtao Zhai

TL;DR
GANHead is a novel generative model that creates realistic, complete, and animatable 3D head avatars by combining explicit expression control with implicit rendering, enabling flexible animation and superior quality.
Contribution
It introduces a hybrid approach using explicit parameters and implicit representations for high-quality, animatable head avatars with improved generalization and realism.
Findings
Outperforms state-of-the-art methods in head avatar generation
Achieves realistic rendering and detailed geometry
Enables direct animation using FLAME parameters
Abstract
To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements at once. To achieve these goals, we propose GANHead (Generative Animatable Neural Head Avatar), a novel generative head model that takes advantages of both the fine-grained control over the explicit expression parameters and the realistic rendering results of implicit representations. Specifically, GANHead represents coarse geometry, fine-gained details and texture via three networks in canonical space to obtain the ability to generate complete and realistic head avatars. To achieve flexible animation, we define the deformation filed by standard linear blend skinning (LBS), with the learned continuous pose and expression bases and LBS weights. This…
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Taxonomy
TopicsFace recognition and analysis · Human Motion and Animation · Generative Adversarial Networks and Image Synthesis
