MonoHuman: Animatable Human Neural Field from Monocular Video
Zhengming Yu, Wei Cheng, Xian Liu, Wayne Wu, Kwan-Yee Lin

TL;DR
MonoHuman introduces a novel neural framework that enables view-consistent, high-fidelity human avatar rendering from monocular videos, effectively modeling complex motions and generalizing to unseen poses.
Contribution
The paper presents a new deformation modeling approach with bidirectional constraints and keyframe correspondence reasoning for realistic, view-consistent avatar animation from monocular videos.
Findings
Outperforms state-of-the-art methods in view consistency and fidelity.
Successfully generalizes to unseen human poses.
Produces high-quality, multi-view consistent avatar renderings.
Abstract
Animating virtual avatars with free-view control is crucial for various applications like virtual reality and digital entertainment. Previous studies have attempted to utilize the representation power of the neural radiance field (NeRF) to reconstruct the human body from monocular videos. Recent works propose to graft a deformation network into the NeRF to further model the dynamics of the human neural field for animating vivid human motions. However, such pipelines either rely on pose-dependent representations or fall short of motion coherency due to frame-independent optimization, making it difficult to generalize to unseen pose sequences realistically. In this paper, we propose a novel framework MonoHuman, which robustly renders view-consistent and high-fidelity avatars under arbitrary novel poses. Our key insight is to model the deformation field with bi-directional constraints and…
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Taxonomy
TopicsAdvanced Vision and Imaging · Human Pose and Action Recognition · 3D Shape Modeling and Analysis
