4D Facial Expression Diffusion Model
Kaifeng Zou, Sylvain Faisan, Boyang Yu, S\'ebastien Valette, Hyewon, Seo

TL;DR
This paper introduces a novel 4D facial expression generation framework using a diffusion model that produces realistic 3D facial animations conditioned on various inputs, advancing character animation technology.
Contribution
The paper presents a diffusion-based generative model for 4D facial expressions that can be conditioned on multiple signals, enabling flexible and realistic facial animation from small datasets.
Findings
Generated expressions are realistic and high-quality.
Model outperforms state-of-the-art methods.
Effective with small datasets.
Abstract
Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet to be explored. In this paper, we introduce a generative framework for generating 3D facial expression sequences (i.e. 4D faces) that can be conditioned on different inputs to animate an arbitrary 3D face mesh. It is composed of two tasks: (1) Learning the generative model that is trained over a set of 3D landmark sequences, and (2) Generating 3D mesh sequences of an input facial mesh driven by the generated landmark sequences. The generative model is based on a Denoising Diffusion Probabilistic Model (DDPM), which has achieved remarkable success in generative tasks of other domains. While it can be trained unconditionally, its reverse process can…
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Taxonomy
TopicsFace recognition and analysis · Human Motion and Animation · Generative Adversarial Networks and Image Synthesis
MethodsDiffusion
