Poincar\'e ResNet
Max van Spengler, Erwin Berkhout, Pascal Mettes

TL;DR
This paper presents Poincaré ResNet, a novel hyperbolic residual network operating directly on pixel data in hyperbolic space, addressing key training challenges with innovative initialization, normalization, and computation graph solutions.
Contribution
It introduces the first end-to-end hyperbolic residual network for visual data, overcoming initialization, normalization, and computational challenges in hyperbolic deep learning.
Findings
Successfully trained deep hyperbolic ResNets on visual data.
Proposed identity-based initialization preserves norms across layers.
Introduced Poincaré midpoint batch normalization as an efficient alternative.
Abstract
This paper introduces an end-to-end residual network that operates entirely on the Poincar\'e ball model of hyperbolic space. Hyperbolic learning has recently shown great potential for visual understanding, but is currently only performed in the penultimate layer(s) of deep networks. All visual representations are still learned through standard Euclidean networks. In this paper we investigate how to learn hyperbolic representations of visual data directly from the pixel-level. We propose Poincar\'e ResNet, a hyperbolic counterpart of the celebrated residual network, starting from Poincar\'e 2D convolutions up to Poincar\'e residual connections. We identify three roadblocks for training convolutional networks entirely in hyperbolic space and propose a solution for each: (i) Current hyperbolic network initializations collapse to the origin, limiting their applicability in deeper networks.…
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Taxonomy
TopicsHuman Pose and Action Recognition · Generative Adversarial Networks and Image Synthesis · Advanced Vision and Imaging
Methods*Communicated@Fast*How Do I Communicate to Expedia? · Max Pooling · 1x1 Convolution · Residual Connection · Convolution · Residual Block · Bottleneck Residual Block · Average Pooling · Global Average Pooling · Kaiming Initialization
