Deformable Model-Driven Neural Rendering for High-Fidelity 3D Reconstruction of Human Heads Under Low-View Settings
Baixin Xu, Jiarui Zhang, Kwan-Yee Lin, Chen Qian, Ying He

TL;DR
This paper introduces a geometry decomposition and two-stage training approach for high-fidelity 3D head reconstruction from limited views, effectively capturing details without 3D supervision.
Contribution
It proposes a novel zero level-set representation with a coarse-to-fine training strategy that improves 3D head reconstruction under low-view conditions.
Findings
Outperforms existing methods in accuracy and view synthesis
Effective geometry decomposition enhances detail capture
Pre-trained templates generalize to unseen individuals
Abstract
Reconstructing 3D human heads in low-view settings presents technical challenges, mainly due to the pronounced risk of overfitting with limited views and high-frequency signals. To address this, we propose geometry decomposition and adopt a two-stage, coarse-to-fine training strategy, allowing for progressively capturing high-frequency geometric details. We represent 3D human heads using the zero level-set of a combined signed distance field, comprising a smooth template, a non-rigid deformation, and a high-frequency displacement field. The template captures features that are independent of both identity and expression and is co-trained with the deformation network across multiple individuals with sparse and randomly selected views. The displacement field, capturing individual-specific details, undergoes separate training for each person. Our network training does not require 3D…
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Taxonomy
Topics3D Shape Modeling and Analysis · Advanced Vision and Imaging · Human Pose and Action Recognition
