Planning for Complex Non-prehensile Manipulation Among Movable Objects by Interleaving Multi-Agent Pathfinding and Physics-Based Simulation
Dhruv Mauria Saxena, Maxim Likhachev

TL;DR
This paper introduces M4M, a novel planning algorithm that combines multi-agent pathfinding with physics-based simulation to enable complex, non-prehensile manipulation of multiple objects in cluttered environments, demonstrated on a PR2 robot.
Contribution
The paper presents a new approach that decomposes complex manipulation planning into multi-agent pathfinding and physics-based simulation, improving efficiency and capability in cluttered object rearrangement tasks.
Findings
M4M solves twice as many problems as baseline algorithms.
M4M generates realistic complex 3D object interactions.
The approach is validated on both simulated and real PR2 robot experiments.
Abstract
Real-world manipulation problems in heavy clutter require robots to reason about potential contacts with objects in the environment. We focus on pick-and-place style tasks to retrieve a target object from a shelf where some `movable' objects must be rearranged in order to solve the task. In particular, our motivation is to allow the robot to reason over and consider non-prehensile rearrangement actions that lead to complex robot-object and object-object interactions where multiple objects might be moved by the robot simultaneously, and objects might tilt, lean on each other, or topple. To support this, we query a physics-based simulator to forward simulate these interaction dynamics which makes action evaluation during planning computationally very expensive. To make the planner tractable, we establish a connection between the domain of Manipulation Among Movable Objects and Multi-Agent…
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Taxonomy
TopicsRobotic Path Planning Algorithms · Robot Manipulation and Learning · Modular Robots and Swarm Intelligence
