QDP: Learning to Sequentially Optimise Quasi-Static and Dynamic Manipulation Primitives for Robotic Cloth Manipulation
David Blanco-Mulero, Gokhan Alcan, Fares J. Abu-Dakka, Ville Kyrki

TL;DR
The paper introduces QDP, a method that optimizes parameters like velocity and position of manipulation primitives for robotic cloth unfolding, improving performance across various cloth properties in simulation and real-world tests.
Contribution
QDP is the first approach to optimize both static and dynamic manipulation parameters using reinforcement learning for cloth manipulation tasks.
Findings
20% performance improvement with optimal parameters in simulation
Real-world experiments show benefits of velocity and height adjustments for different cloth types
Decoupling parameters enhances the adaptability of manipulation primitives
Abstract
Pre-defined manipulation primitives are widely used for cloth manipulation. However, cloth properties such as its stiffness or density can highly impact the performance of these primitives. Although existing solutions have tackled the parameterisation of pick and place locations, the effect of factors such as the velocity or trajectory of quasi-static and dynamic manipulation primitives has been neglected. Choosing appropriate values for these parameters is crucial to cope with the range of materials present in house-hold cloth objects. To address this challenge, we introduce the Quasi-Dynamic Parameterisable (QDP) method, which optimises parameters such as the motion velocity in addition to the pick and place positions of quasi-static and dynamic manipulation primitives. In this work, we leverage the framework of Sequential Reinforcement Learning to decouple sequentially the parameters…
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Taxonomy
TopicsRobot Manipulation and Learning · 3D Shape Modeling and Analysis · Human Motion and Animation
