RaBit: Parametric Modeling of 3D Biped Cartoon Characters with a Topological-consistent Dataset
Zhongjin Luo, Shengcai Cai, Jinguo Dong, Ruibo Ming, Liangdong Qiu,, Xiaohang Zhan, Xiaoguang Han

TL;DR
This paper introduces 3DBiCar, a large-scale dataset of 3D biped cartoon characters, and RaBit, a parametric model that captures shape, pose, and texture, enabling applications like reconstruction and animation.
Contribution
The work presents the first large-scale dataset of 3D biped cartoon characters and a novel parametric model with a neural texture generator, filling a gap in cartoon character modeling.
Findings
Part-sensitive texture reasoner improves detail preservation
RaBit achieves high-quality 3D reconstruction and modeling results
Dataset and model are publicly available for research use
Abstract
Assisting people in efficiently producing visually plausible 3D characters has always been a fundamental research topic in computer vision and computer graphics. Recent learning-based approaches have achieved unprecedented accuracy and efficiency in the area of 3D real human digitization. However, none of the prior works focus on modeling 3D biped cartoon characters, which are also in great demand in gaming and filming. In this paper, we introduce 3DBiCar, the first large-scale dataset of 3D biped cartoon characters, and RaBit, the corresponding parametric model. Our dataset contains 1,500 topologically consistent high-quality 3D textured models which are manually crafted by professional artists. Built upon the data, RaBit is thus designed with a SMPL-like linear blend shape model and a StyleGAN-based neural UV-texture generator, simultaneously expressing the shape, pose, and texture.…
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Taxonomy
TopicsAdvanced Image and Video Retrieval Techniques · Human Pose and Action Recognition · Advanced Vision and Imaging
MethodsNone
