Interactive Geometry Editing of Neural Radiance Fields
Shaoxu Li, Ye Pan

TL;DR
This paper introduces an interactive editing method for neural radiance fields using proxy cages, allowing users to manipulate scenes through intuitive cage operations without explicit geometry representations.
Contribution
We propose a novel cage-based editing framework for neural radiance fields enabling intuitive scene manipulation without explicit geometry.
Findings
Effective scene editing demonstrated through extensive experiments
Supports various transformations including translation, rotation, and scaling
Operates directly on implicit neural radiance fields without explicit geometry
Abstract
In this paper, we propose a method that enables interactive geometry editing for neural radiance fields manipulation. We use two proxy cages(inner cage and outer cage) to edit a scene. The inner cage defines the operation target, and the outer cage defines the adjustment space. Various operations apply to the two cages. After cage selection, operations on the inner cage lead to the desired transformation of the inner cage and adjustment of the outer cage. Users can edit the scene with translation, rotation, scaling, or combinations. The operations on the corners and edges of the cage are also supported. Our method does not need any explicit 3D geometry representations. The interactive geometry editing applies directly to the implicit neural radiance fields. Extensive experimental results demonstrate the effectiveness of our approach.
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
