Decomposed Prototype Learning for Few-Shot Scene Graph Generation
Xingchen Li, Jun Xiao, Guikun Chen, Yinfu Feng, Yi Yang, An-an Liu,, and Long Chen

TL;DR
This paper introduces a novel decomposed prototype learning approach for few-shot scene graph generation, effectively capturing predicate intra-class variance by modeling subject-object components, enabling better generalization with limited data.
Contribution
The paper proposes a decomposed prototype learning model that captures predicate diversity by decomposing subject and object features, improving few-shot scene graph generation performance.
Findings
Outperforms baseline methods in few-shot SGG tasks.
Effectively models intra-class predicate variance.
Enhances generalization with limited annotations.
Abstract
Today's scene graph generation (SGG) models typically require abundant manual annotations to learn new predicate types. Therefore, it is difficult to apply them to real-world applications with massive uncommon predicate categories whose annotations are hard to collect. In this paper, we focus on Few-Shot SGG (FSSGG), which encourages SGG models to be able to quickly transfer previous knowledge and recognize unseen predicates well with only a few examples. However, current methods for FSSGG are hindered by the high intra-class variance of predicate categories in SGG: On one hand, each predicate category commonly has multiple semantic meanings under different contexts. On the other hand, the visual appearance of relation triplets with the same predicate differs greatly under different subject-object compositions. Such great variance of inputs makes it hard to learn generalizable…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Domain Adaptation and Few-Shot Learning · Topic Modeling
MethodsBalanced Selection
