Act-Then-Measure: Reinforcement Learning for Partially Observable Environments with Active Measuring
Merlijn Krale, Thiago D. Sim\~ao, Nils Jansen

TL;DR
This paper introduces a new heuristic and reinforcement learning algorithm for partially observable MDPs where agents control information gathering, demonstrating improved efficiency and performance through the act-then-measure approach.
Contribution
The paper proposes the act-then-measure heuristic and a Dyna-Q based RL algorithm for ACNO-MDPs, addressing information gathering in partially observable environments.
Findings
The ATM heuristic reduces policy computation time.
The RL algorithm outperforms prior methods in experiments.
Performance loss of the heuristic is theoretically bounded.
Abstract
We study Markov decision processes (MDPs), where agents have direct control over when and how they gather information, as formalized by action-contingent noiselessly observable MDPs (ACNO-MPDs). In these models, actions consist of two components: a control action that affects the environment, and a measurement action that affects what the agent can observe. To solve ACNO-MDPs, we introduce the act-then-measure (ATM) heuristic, which assumes that we can ignore future state uncertainty when choosing control actions. We show how following this heuristic may lead to shorter policy computation times and prove a bound on the performance loss incurred by the heuristic. To decide whether or not to take a measurement action, we introduce the concept of measuring value. We develop a reinforcement learning algorithm based on the ATM heuristic, using a Dyna-Q variant adapted for partially…
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Taxonomy
TopicsReinforcement Learning in Robotics
