Optimization-Based Eye Tracking using Deflectometric Information
Tianfu Wang, Jiazhang Wang, Oliver Cossairt, Florian Willomitzer

TL;DR
This paper introduces a novel optimization-based eye tracking method that leverages pixel-dense deflectometric surface measurements and differentiable rendering to accurately estimate eye parameters, outperforming existing reflection-based techniques.
Contribution
It presents a new approach combining deflectometric measurements with inverse rendering and gradient descent for improved eye tracking accuracy in VR/AR/MR applications.
Findings
Achieved mean relative gaze errors below 0.45 degrees in real-world tests.
Demonstrated a 6X accuracy improvement over state-of-the-art reflection-based methods in simulation.
Method works with ordinary video frames without requiring specific patterns.
Abstract
Eye tracking is an important tool with a wide range of applications in Virtual, Augmented, and Mixed Reality (VR/AR/MR) technologies. State-of-the-art eye tracking methods are either reflection-based and track reflections of sparse point light sources, or image-based and exploit 2D features of the acquired eye image. In this work, we attempt to significantly improve reflection-based methods by utilizing pixel-dense deflectometric surface measurements in combination with optimization-based inverse rendering algorithms. Utilizing the known geometry of our deflectometric setup, we develop a differentiable rendering pipeline based on PyTorch3D that simulates a virtual eye under screen illumination. Eventually, we exploit the image-screen-correspondence information from the captured measurements to find the eye's rotation, translation, and shape parameters with our renderer via gradient…
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Taxonomy
TopicsGaze Tracking and Assistive Technology · Advanced Vision and Imaging · Glaucoma and retinal disorders
