Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck
Christian Sch\"onauer, Hannes Kaufmann, Maria Roussou, Julien, R\"uggeberg, Jim R\"uggeberg, Lucas Katsikaris, Sakis Rogkas, Dimitris, Christopoulos

TL;DR
This paper introduces the ImmersiveDeck platform for creating reusable XR experiences in informal learning and first responder training, demonstrating its feasibility and user-friendly content creation process.
Contribution
It presents a shared platform for developing XR training experiences, along with two example applications and an evaluation of the content creation process.
Findings
Platform is feasible for experience requirements
Content creation process is user-friendly
Guidelines for XR content creation are derived
Abstract
In recent years eXtended Reality (XR) technologies have matured and have become affordable, yet creating XR experiences for training and learning in many cases is still a time-consuming and costly process, hindering widespread adoption. One factor driving effort is that content and features commonly required by many applications get re-implemented for each experience, instead of sharing and reusing these resources by means of a common platform. In this paper we present two XR experiences in the context of informal learning and first responder training along with the shared platform they have been created with and the creation process. Furthermore, we have technically evaluated relevant parts of the platform for feasibility of use with experience requirements and confirmed applicability. Finally, we present an informal expert evaluation of the content creation process's user experience…
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Taxonomy
TopicsAugmented Reality Applications · Virtual Reality Applications and Impacts · Educational Games and Gamification
