Measuring arousal and stress physiology on Esports, a League of Legends case study
David Berga, Alexandre Pereda, Eleonora De Filippi, Arijit Nandi,, Eulalia Febrer, Marta Reverte, Lautaro Russo

TL;DR
This study investigates how competitive League of Legends gameplay influences players' physiological stress responses, revealing that losing and key in-game events significantly elevate electrodermal and cardiac activity.
Contribution
It provides novel insights into the physiological effects of Esports gameplay, highlighting the impact of game outcomes and specific events on autonomic nervous system responses.
Findings
Losing increases stress-related physiological responses.
Key in-game events significantly elevate electrodermal and cardiac activity.
Different player roles show distinct physiological activity trends.
Abstract
Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, and social skills. Here it is unknown to which extent competitive videogame play using a desktop setting can affect the physiological responses of players' autonomic nervous system. For such, we propose a study where we have measured distinct electrodermal and cardiac activity metrics over competitive players during several League of Legends gameplay sessions in a Esports stadium. We mainly found that game performance (whether winning or losing the game) significantly affects both electrodermal and cardiac activity, where players who lost the game showed higher stress-related physiological responses, as compared to winning players. We also found that important specific in-game events such as "Killing", "Dying" or "Destroying Turret"…
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Taxonomy
TopicsMental Health Research Topics · Digital Mental Health Interventions
