# "An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of   Text-To-Image-Generation AI by Game Industry Professionals

**Authors:** Veera Vimpari, Annakaisa Kultima, Perttu H\"am\"al\"ainen, Christian, Guckelsberger

arXiv: 2302.12601 · 2023-09-06

## TL;DR

This study explores how Finnish game industry professionals perceive, adopt, and use text-to-image generation AI, revealing industry-specific attitudes and practices to inform sustainable integration and policy development.

## Contribution

It provides the first qualitative, industry-specific insights into professional perceptions and practices regarding TTIG in the game development sector.

## Key findings

- Revealed 12 themes on perception, adoption, and use of TTIG
- Identified changes in roles and creative processes due to TTIG
- Provided insights for policy and industry discussions

## Abstract

Text-to-image generation (TTIG) models, a recent addition to creative AI, can generate images based on a text description. These models have begun to rival the work of professional creatives, and sparked discussions on the future of creative work, loss of jobs, and copyright issues, amongst other important implications. To support the sustainable adoption of TTIG, we must provide rich, reliable and transparent insights into how professionals perceive, adopt and use TTIG. Crucially though, the public debate is shallow, narrow and lacking transparency, while academic work has focused on studying the use of TTIG in a general artist population, but not on the perceptions and attitudes of professionals in a specific industry. In this paper, we contribute a qualitative, exploratory interview study on TTIG in the Finnish videogame industry. Through a Template Analysis on semi-structured interviews with 14 game professionals, we reveal 12 overarching themes, structured into 49 sub-themes on professionals' perception, adoption and use of TTIG systems in games industry practice. Experiencing (yet another) change of roles and creative processes, our participants' reflections can inform discussions within the industry, be used by policymakers to inform urgently needed legislation, and support researchers in games, HCI and AI to support the sustainable, professional use of TTIG to benefit people and games as cultural artefacts.

## Full text

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## Figures

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## References

69 references — full list in the complete paper: https://tomesphere.com/paper/2302.12601/full.md

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Source: https://tomesphere.com/paper/2302.12601