Texturize a GAN Using a Single Image
Pengda Xiang, Sitao Xiang, Yajie Zhao

TL;DR
This paper introduces a method to adapt pre-trained GANs to generate images with textures matching a single reference image, using a novel training approach that balances texture similarity, diversity, and realism.
Contribution
It presents a novel single-image texture adaptation technique for GANs, combining patch and laplacian adversarial losses to achieve realistic, diverse textured image generation.
Findings
Successfully matches textures of reference images
Maintains diversity and realism in generated images
Effective adaptation with a single reference image
Abstract
Can we customize a deep generative model which can generate images that can match the texture of some given image? When you see an image of a church, you may wonder if you can get similar pictures for that church. Here we present a method, for adapting GANs with one reference image, and then we can generate images that have similar textures to the given image. Specifically, we modify the weights of the pre-trained GAN model, guided by the reference image given by the user. We use a patch discriminator adversarial loss to encourage the output of the model to match the texture on the given image, also we use a laplacian adversarial loss to ensure diversity and realism, and alleviate the contradiction between the two losses. Experiments show that the proposed method can make the outputs of GANs match the texture of the given image as well as keep diversity and realism.
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Image Processing and 3D Reconstruction · Image Retrieval and Classification Techniques
