Use of immersive virtual reality-based experiments to study tactical decision-making during emergency evacuation
Laura M. Harris, Subhadeep Chakraborty, Aravinda Ramakrishnan, Srinivasan

TL;DR
This study uses immersive virtual reality experiments to analyze how exit signage and crowd behavior influence individual evacuation decisions during emergencies, revealing the significance of signage and limited crowd influence.
Contribution
It introduces an VR-based experimental approach to study tactical evacuation decision-making, highlighting the effects of signage and crowd cues on behavior.
Findings
Unlit exit signs significantly dissuade use of exits.
Crowd movement has minimal influence on individual choices.
Signage and crowd cues can reinforce or conflict, affecting reaction times.
Abstract
Humans make their evacuation decisions first at strategic/tactical levels, deciding their exit and route choice and then at operational level, navigating to a way-point, avoiding collisions. What influences an individuals at tactical level is of importance, for modelers to design a high fidelity simulation or for safety engineers to create efficient designs/codes. Does an unlit exit sign dissuades individual(s) to avoid a particular exit/route and vice versa? What effect does the crowd's choices have on individual's decision making? To answer these questions, we studied the effect of exit signage (unlit/lit), different proportions of crowd movement towards the exits, and the combined (reinforcing/conflicting) effect of the sign and the crowd treatment on reaction times and exit choices of participants in an immersive virtual reality(VR) evacuation experiment. We found that there is…
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Taxonomy
TopicsEvacuation and Crowd Dynamics
