SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry
Lin Gao, Jia-Mu Sun, Kaichun Mo, Yu-Kun Lai, Leonidas J. Guibas, Jie, Yang

TL;DR
SceneHGN is a hierarchical graph network that generates detailed 3D indoor scenes by modeling the full hierarchy from room layout to furniture geometry, enabling high-quality, plausible scene synthesis.
Contribution
It introduces a hierarchical graph model with functional regions and multi-level edges to generate complete 3D indoor scenes with fine-grained details, addressing previous partial approaches.
Findings
Produces superior 3D scene generation results
Effective for part-level room editing and interpolation
Handles full scene hierarchy from room to object parts
Abstract
3D indoor scenes are widely used in computer graphics, with applications ranging from interior design to gaming to virtual and augmented reality. They also contain rich information, including room layout, as well as furniture type, geometry, and placement. High-quality 3D indoor scenes are highly demanded while it requires expertise and is time-consuming to design high-quality 3D indoor scenes manually. Existing research only addresses partial problems: some works learn to generate room layout, and other works focus on generating detailed structure and geometry of individual furniture objects. However, these partial steps are related and should be addressed together for optimal synthesis. We propose SCENEHGN, a hierarchical graph network for 3D indoor scenes that takes into account the full hierarchy from the room level to the object level, then finally to the object part level.…
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Taxonomy
Topics3D Shape Modeling and Analysis · 3D Surveying and Cultural Heritage · Computer Graphics and Visualization Techniques
