Friend Ranking in Online Games via Pre-training Edge Transformers
Liang Yao, Jiazhen Peng, Shenggong Ji, Qiang Liu, Hongyun Cai, Feng, He, Xu Cheng

TL;DR
This paper introduces a novel Edge Transformer model pre-trained with masked auto-encoders for friend recall in online games, leveraging feature information and historical data to improve link prediction accuracy.
Contribution
It proposes a new Edge Transformer approach with pre-training for friend recall, addressing limitations of traditional methods by incorporating comprehensive feature and event data.
Findings
Achieves state-of-the-art offline results
Demonstrates significant online A/B test improvements
Outperforms existing link prediction methods
Abstract
Friend recall is an important way to improve Daily Active Users (DAU) in online games. The problem is to generate a proper lost friend ranking list essentially. Traditional friend recall methods focus on rules like friend intimacy or training a classifier for predicting lost players' return probability, but ignore feature information of (active) players and historical friend recall events. In this work, we treat friend recall as a link prediction problem and explore several link prediction methods which can use features of both active and lost players, as well as historical events. Furthermore, we propose a novel Edge Transformer model and pre-train the model via masked auto-encoders. Our method achieves state-of-the-art results in the offline experiments and online A/B Tests of three Tencent games.
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Taxonomy
TopicsComplex Network Analysis Techniques · Peer-to-Peer Network Technologies · Digital Games and Media
MethodsMulti-Head Attention · Attention Is All You Need · Linear Layer · Label Smoothing · Dense Connections · Absolute Position Encodings · Adam · Position-Wise Feed-Forward Layer · Dropout · Byte Pair Encoding
