The Complexity of Graph Exploration Games
Janosch Fuchs, Christoph Gr\"une, Tom Jan{\ss}en

TL;DR
This paper investigates the computational complexity of graph exploration and treasure hunt problems with an unlabeled map, revealing PSPACE-completeness across various settings and constraints, highlighting their inherent difficulty.
Contribution
It introduces decision variants of exploration and treasure hunt problems with an unlabeled map and proves their PSPACE-completeness in multiple scenarios.
Findings
Most of these exploration and treasure hunt games are PSPACE-complete.
Complexity persists across directed and undirected graphs with various constraints.
Additional solution constraints do not significantly reduce the computational difficulty.
Abstract
Graph Exploration problems ask a searcher to explore an unknown environment. The environment is modeled as a graph, where the searcher needs to visit each vertex beginning at some vertex. Treasure Hunt problems are a variation of Graph Exploration, in which the searcher needs to find a hidden treasure, which is located at a designated vertex. Usually these problems are modeled as online problems, and any online algorithm performs poorly because it has too little knowledge about the instance to react adequately to the requests of the adversary. Thus, the impact of a priori knowledge is of interest. One form of a priori knowledge is an unlabeled map, which is an isomorphic copy of the graph. We analyze Graph Exploration and Treasure Hunt problems with an unlabeled map that is provided to the searcher. For this, we formulate decision variants of both problems by interpreting the online…
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Taxonomy
TopicsOptimization and Search Problems · Complexity and Algorithms in Graphs · Auction Theory and Applications
