Versatile User Identification in Extended Reality using Pretrained Similarity-Learning
Christian Rack, Konstantin Kobs, Tamara Fernando, Andreas Hotho, Marc, Erich Latoschik

TL;DR
This paper introduces a pretrained similarity-learning model for user identification in XR that is highly versatile, generalizes across sessions and devices, and requires minimal retraining for new users.
Contribution
We developed a pretrained similarity-learning approach that outperforms traditional classifiers, enabling easy integration and robust user identification in diverse XR scenarios.
Findings
Superior performance over baseline classifiers
Effective with limited enrollment data
Generalizes well across different devices and tasks
Abstract
Various machine learning approaches have proven to be useful for user verification and identification based on motion data in eXtended Reality (XR). However, their real-world application still faces significant challenges concerning versatility, i.e., in terms of extensibility and generalization capability. This article presents a solution that is both extensible to new users without expensive retraining, and that generalizes well across different sessions, devices, and user tasks. To this end, we developed a similarity-learning model and pretrained it on the "Who Is Alyx?" dataset. This dataset features a wide array of tasks and hence motions from users playing the VR game "Half-Life: Alyx". In contrast to previous works, we used a dedicated set of users for model validation and final evaluation. Furthermore, we extended this evaluation using an independent dataset that features…
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Taxonomy
TopicsVideo Surveillance and Tracking Methods · Human Pose and Action Recognition · Gait Recognition and Analysis
