Fast Real-Time Shading for Polygonal Hair
Martin Gerard

TL;DR
This paper introduces a rapid shading method for polygonal hair that enables realistic real-time rendering under various lighting conditions without complex precomputations or extra artistic input.
Contribution
It presents a novel, efficient shading approximation technique for polygonal hair suitable for real-time applications, reducing computational complexity.
Findings
Achieves realistic hair shading in real-time
Does not require deep opacity maps
Works with environment, direct, and global illumination
Abstract
Though a lot of improvement has been made to hair rendering techniques in the recent years, realistic rendering of hair remains a challenge, especially in real time. In this paper, we propose a fast technique to approximate the shading of hair lighted by an environment map, direct lighting or a global illumination system, without having to render deep opacity maps or requiring additional artistic work.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
