Evaluation of Virtual Reality Interaction Techniques: the case of 3D Graph
Nicola Capece, Ugo Erra, Delfina Malandrino, Max M. North, and Monica, Gruosso

TL;DR
This paper compares traditional controllers and hand gesture recognition for interaction in VR environments, focusing on immersion, usability, and user preferences in HMD and spherical-based systems.
Contribution
It presents a user study evaluating the differences between controller-based and gesture-based interaction methods in VR, addressing usability and immersion issues.
Findings
Controllers may be less natural than hand gestures for interaction.
Hand gestures can increase immersion but may cause user stress.
User preferences vary between HMD and spherical systems.
Abstract
The virtual reality (VR) and human-computer interaction (HCI) combination has radically changed the way users approach a virtual environment, increasing the feeling of VR immersion, and improving the user experience and usability. The evolution of these two technologies led to the focus on VR locomotion and interaction. Locomotion is generally controller-based, but today hand gesture recognition methods were also used for this purpose. However, hand gestures can be stressful for the user who has to keep the gesture activation for a long time to ensure locomotion, especially continuously. Likewise, in Head Mounted Display (HMD)-based virtual environment or Spherical-based system, the use of classic controllers for the 3D scene interaction could be unnatural for the user compared to using hand gestures such \eg pinching to grab 3D objects. To address these issues, we propose a user study…
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Taxonomy
TopicsHand Gesture Recognition Systems · Virtual Reality Applications and Impacts · Robotics and Automated Systems
