Towards Human-Centred Crowd Computing: Software for Better Use of Computational Resources
Niroshinie Fernando, Chetan Arora, Seng W. Loke, Lubna Alam, Stephen, La Macchia, Helen Graesser

TL;DR
This paper explores the socio-technical and software engineering challenges in crowd computing, emphasizing human factors, incentives, and app requirements to enhance the utilization of idle smart device resources.
Contribution
It highlights the importance of requirements engineering and human-centric considerations in developing effective crowd computing applications.
Findings
Preliminary study on human factors and incentives for crowd computing
Identification of key requirements for mobile crowd computing apps
Future development plans for socio-technical aspects of crowd computing
Abstract
Internet-connected smart devices are increasing at an exponential rate. These powerful devices have created a yet-untapped pool of idle resources that can be utilised, among others, for processing data in resource-depleted environments. The idea of bringing together a pool of smart devices for ``crowd computing'' (CC) has been studied in the recent past from an infrastructural feasibility perspective. However, for the CC paradigm to be successful, numerous socio-technical and software engineering (SE), specifically the requirements engineering (RE)-related factors are at play and have not been investigated in the literature. In this paper, we motivate the SE-related aspects of CC and the ideas for implementing mobile apps required for CC scenarios. We present the results of a preliminary study on understanding the human aspects, incentives that motivate users, and CC app requirements,…
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Taxonomy
TopicsMobile Crowdsensing and Crowdsourcing · Green IT and Sustainability · Innovative Human-Technology Interaction
