FastPoints: A State-of-the-Art Point Cloud Renderer for Unity
Elias Neuman-Donihue, Michael Jarvis, Yuhao Zhu

TL;DR
FastPoints is a new point cloud renderer for Unity that enables real-time rendering of large clouds with minimal setup, using an online octree construction for efficient out-of-core data handling.
Contribution
It introduces FastPoints, a real-time point cloud renderer supporting large clouds with online octree construction and seamless Unity integration.
Findings
Supports standard point cloud formats with drag-and-drop
Constructs an out-of-core data structure without preprocessing
Maintains Unity editor interactivity during rendering
Abstract
In this paper, we introduce FastPoints, a state-of-the-art point cloud renderer for the Unity game development platform. Our program supports standard unprocessed point cloud formats with non-programmatic, drag-and-drop support, and creates an out-of-core data structure for large clouds without requiring an explicit preprocessing step; instead, the software renders a decimated point cloud immediately and constructs a shallow octree online, during which time the Unity editor remains fully interactive.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · 3D Surveying and Cultural Heritage
