MEGANE: Morphable Eyeglass and Avatar Network
Junxuan Li, Shunsuke Saito, Tomas Simon, Stephen Lombardi, Hongdong, Li, Jason Saragih

TL;DR
This paper introduces MEGANE, a 3D morphable model for eyeglasses that accurately captures geometric and photometric interactions with faces, enabling realistic virtual representations and modifications.
Contribution
The work presents a novel hybrid 3D model combining surface and volumetric representations to model eyeglasses with high fidelity and physical interaction effects.
Findings
Significant quality improvements over state-of-the-art methods
Supports realistic relighting and material rendering
Enables easy geometric modifications like lens insertion
Abstract
Eyeglasses play an important role in the perception of identity. Authentic virtual representations of faces can benefit greatly from their inclusion. However, modeling the geometric and appearance interactions of glasses and the face of virtual representations of humans is challenging. Glasses and faces affect each other's geometry at their contact points, and also induce appearance changes due to light transport. Most existing approaches do not capture these physical interactions since they model eyeglasses and faces independently. Others attempt to resolve interactions as a 2D image synthesis problem and suffer from view and temporal inconsistencies. In this work, we propose a 3D compositional morphable model of eyeglasses that accurately incorporates high-fidelity geometric and photometric interaction effects. To support the large variation in eyeglass topology efficiently, we employ…
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Taxonomy
TopicsFace recognition and analysis · Visual Attention and Saliency Detection · Advanced Vision and Imaging
